
This simple extortion is a relatively new idea in the Wasteland, as survivors previously tended to gather what they could, as quickly as possible. He’s brought in a new era of fiscal responsibility, with Bandits realizing they can make more money with the threat of continuous violence than by killing alone. This sense of foresight also extends to Split Jack’s Cap-collecting schemes. This allows other Bandits to recognize each other in the heat of battle, and victims know who to fear. To separate themselves from the other scum prowling the Wasteland, Split Jack has instilled a policy of “metal,” by which every Bandit must wear distinctive Metal Armor and appropriate Metal Helmet headgear. Wastelanders, Talon Company Mercenaries, and even Raiders and Ghouls are welcome to join the group, as long as a few ground rules are adhered to. In this case, for each useful action, the superintendent receives points from the vault experience.“ Lead by an informally chosen leader named Split Jack, Bandits are roving bands of mercenaries that prey on Water Caravans for sustenance and profit. Resources are mainly used for the development of residents.

Construction is not instantaneous, as in Fallout Shelter, but it takes a certain amount of time, which can be accelerated. Residents can now only be obtained by plot tasks. The player still plays the role of the overseer of the vault and takes care of its prosperity, but unlike the original game, a plot and online battles were added to Fallout Shelter Online.

The concept and style of the game are similar to Fallout Shelter. It became available to Indonesia, Malaysia, the Philippines, Singapore, Thailand, South Korea, and Japan under Gaea Mobile on June 1, 2020.

It was announced at the end of May 2019, and was first made available to China, Macau, Hong Kong, and Taiwan.
